![]() * Windows server 2016 in desktop mode (VMWare I think). ![]() You may see the following error code if you try to access a. Tested with host (machine being connected to) on: Currently, backward compatible games arent accessible via remote play with the Xbox mobile app. If you think the mouse is a bit too stuttery, you can manually edit a value in the registry editor to an unusually higher value than you can usually have, which will make it feel smoother. I also see threads about similar issues on VMWare. In running Minecraft in a Parallels VM (windows 10) and using the parallels interface (no jump desktop in the mix) I can get exacty the same thing by disabling the optimise for games so it looks like it’s an issue that has been resolved by others. ![]() Minecraft on the other hand can work the quest book and crafting menus no problem, can move around using WASD fine but the camera movements are unplayable. However this doesn’t happen - the mouse works in any of the other screens (menu/inventory etc.) - just seems to be insanely sensitive and the mouse pointer stays visible. I use either Team Viewer or Chrome Remote Desktop to access Home PC and can use it no problem doing normal stuff on it and can even run Cities: Skylines to a good extent on it. What is meant to happen is the the instance of Minecraft grabs the mouse so you can look around as you would in any other FPS. The game cannot be played using only a mouse. ![]() I’m trying to get Minecraft working over fluid and I keep hitting the same issues where the mouse input isn’t grabbed by the Minecraft window (same in full screen) and the mouse goes crazy. Java and Bedrock editions for Windows uses the standard control scheme of mouse and keyboard controls as input. ![]()
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